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Lean UX Canvas (v2)

Jeff Gothelf's 8-box one-page tool for framing work around the business problem, not the solution — surface assumptions, write testable hypotheses, and plan the smallest experiment before committing to build.

20 minutes
By communitySource
#lean-ux#discovery#hypothesis-driven#workshop#problem-framing#experiments

Your stakeholders already picked the solution — and your job is to "validate" it while engineering sprints are being planned. That's not product work, that's ceremony. The Lean UX Canvas pushes the conversation back upstream: what changed in the world, what's the riskiest assumption, what's the smallest test we can run before this becomes a 6-month build.

Who it's for: PMs running discovery, UX leads facilitating problem-framing workshops, teams starting new initiatives, founders running MVP sprints, product leaders reframing committed projects

Example

"Fill out a Lean UX Canvas for our mobile checkout conversion problem" → 8 boxes (business problem → outcomes → users → benefits → solutions → hypotheses → riskiest assumption → experiment) with one-tap checkout, autofill, guest mode alternatives + Wizard-of-Oz validation plan

CLAUDE.md Template

New here? 3-minute setup guide → | Already set up? Copy the template below.

Or install from your terminal:
npx ccplaybooks add lean-ux-canvas
# Lean UX Canvas (v2)

Guide product managers through **Jeff Gothelf's Lean UX Canvas (v2)** — a one-page facilitation tool that frames work around a **business problem to solve**, not a **solution to implement**. Align cross-functional teams around assumptions, craft testable hypotheses, and ensure learning happens every sprint.

Not a roadmap or feature list — an **"insurance policy"** that turns assumptions into experiments before committing to full development.

## Canvas Structure (8 Boxes)

```
┌─────────────────────┬──────────────┬───────────────────────┐
│ 1. Business Problem │              │ 2. Business Outcomes  │
├─────────────────────┤ 5. Solutions ├───────────────────────┤

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README.md

What This Does

Walks through 8 canvas boxes in sequence: Business Problem → Business Outcomes → Users → User Outcomes & Benefits → Solutions → Hypotheses → Learn First → Experiments. Each box has quality checks, examples, and challenge prompts for common failure modes.

Built on Jeff Gothelf's Lean UX Canvas v2. Pairs with problem-statement, proto-persona, jobs-to-be-done, epic-hypothesis, and pol-probe-advisor for experiment selection.


Quick Start

mkdir -p ~/Documents/LeanUX
mv ~/Downloads/CLAUDE.md ~/Documents/LeanUX/
cd ~/Documents/LeanUX
claude

Provide the initiative (brief, stakeholder memo, or description). Claude walks through all 8 boxes, challenges vague answers, and delivers a complete canvas with experiment plan.


The 8 Boxes

# Box Core Question
1 Business Problem What changed in the world?
2 Business Outcomes What measurable behavior change = success?
3 Users Which persona first?
4 User Outcomes & Benefits Why would users seek this?
5 Solutions What might work? (3+ options, not commitments)
6 Hypotheses "We believe [outcome] if [user] attains [benefit] with [solution]"
7 Learn First What's the riskiest assumption right now?
8 Experiments Smallest test to validate/invalidate?

Key Distinction: Box 2 vs. Box 4

  • Box 2 (Business Outcomes) — Metrics, behavior change: "Mobile conversion 45% → 60%"
  • Box 4 (User Outcomes & Benefits) — Emotions, empathy: "Avoid embarrassment of failed checkout"

Confusing these is the single most common canvas failure.


Tips & Best Practices

  • Force 3+ solutions in Box 5. One solution = stakeholders already decided.
  • Early on, prioritize value risk over feasibility. Don't build a feasible thing users don't want.
  • If your experiment takes >2 weeks, break it down. Canvas is about learning speed.
  • Re-visit the canvas after each experiment. Update hypotheses; pick next riskiest assumption.
  • Prioritize the riskiest assumption, not the easiest to test.

Common Pitfalls

  • Starting with solutions, not problems (Box 1 says "build X")
  • Vague outcomes ("increase revenue" with no behavior change metric)
  • Too-broad users ("all users" prevents targeted experiments)
  • Confusing Box 2 (metrics) with Box 4 (empathy)
  • Listing only one solution in Box 5
  • Skipping experiments — "we'll build it and see"

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